#ifndef CYLINDER3D_H
#define CYLINDER3D_H

#include "point3d.h"

class Cylinder3D {
    public:
        Cylinder3D(Point3D &center, float radius, float height):
            center(center), radius(radius), height(height) {
            };
        virtual ~Cylinder3D() = default;

    public:
        Point3D center;
        float radius;
        float height;
};

#endif // CYLINDER3D_H
